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GSd6 Issue 1 scan page 1

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Content

Glitch Sequence Issue #1: A zine by AutMouse

Welcome to Glitch Sequence! The hand typed pocket TTRPG zine. In this issue we layout rules for play with almost no extra tools.
What you need (to play):
2-5 "Monopoly" dice (d6s)
A pencil and some paper
Two or more players

::Rules::


The Writer is the player telling the story. They create NPCs, challenges, and narratives for the game. They are the computer if this were a computer game. Everyone else takes on the role of a protagonist and shapes the world with their actions. When there is a chance of failure or a test of skill dice are used to apply chance. If the roll is not a contest the Writer decides how many hits are needed to succeed. The PC or NPC rolls. If they get enough hits they succeed. If they get more than enough they succeed better. If it is a contest all parties roll and the one with the most hits wins. A die is considered a hit if it rolls a higher value than the minimum for the approach the character uses. See Making Characters for more.

::Making Characters::


A character begins with 9 points split between 3 attributes, body, mind, and spirit. These values are the num of dice rolled if a roll is related to that attribute such as body for jumping, mind for researching, or spirit for sensing being watched. Next each attribute is assigned a best, an okay, and a bad for the three approaches. These are intense, precise, and careful. The best rated needs a 3 to be a hit, the okay a 4, and the bad a 5.

::6-Again::


If a die is a 6 it is a hit and is rolled again as a bonus die. If it rolls a 6 again it is another hit and another bonus die. Keep rolling until it is not a 6.

::Roll Results::


If enough hits are achieved the roll is a success. The character achieves the result they wanted. If not then they do not achieve their result or they do so with a complication.
Gameplay goes on like this until the story is told.

::Tricks::


Some characters have tricks that give them extra hits if they roll at least one hit on the die. Player characters begin one trick.

::Getting Hurt::


When a character is attacked it is a contest. The defender takes damage equal to the difference in hits (attack roll - defense roll = damage). Damage is taken by losing dice from attributes. If any attribute reaches 0 the character is incapacitated. Damage heals dramatically. In some cases that means all dice are restored at the end of the conflict. Other times it may come back one at a time over time, or maybe only comes back with medical treatment. A player chooses which attribute is damaged when damaged.

::Getting Stronger::


A character gets stronger as they get new gear, gain attribute dice, and learn new tricks. Writers should pass out attribute dice after a character finishes a big goal or completes an arc of the story. Gear may be available for purchase or found as treasure, and tricks might be the result of training or research.

::Gear::


Gear either gives a bonus die, lwers the target value for rolls or is simply required to even attempt a roll. Gear when used well keeps things interesting and is motivating (as treasure) too.

::Antagonists::


Antagonists in GSd6 are just characters with goals that oppose the players interests. They are built the same way but can bend the rules to make more sense or be more interesting.

::Example Bestiary::


Big Mean Dog
Body: 7 (I:3, P:5, c:4)
Mind: 2 (I:4, P:5, c:3)
Spirit: 2 (I:5, P:4, c:3)
Tricks:
Strong Bite: If a bite roll is successful add one additional damage to the final result.

Thug
Body: 3 (I:3, P:5, c:4)
Mind: 2 (I:3, P:4, c:3)
Spirit: 2 (I:3, P:5, c:4)
Tricks:
Gang Member: Thugs roll one extra die for all roles as long as they have support from at least one other thug in the action.

Ghost
Body: N/A (0)
Mind: 3 (I:4, P:3, c:3)
Spirit: 6 (I:3, P:5, c:4)
Tricks:
Incorporeal: A ghost has no body and can pass through solid objects. They are immune to most physical attacks or body effects.

Weakness Salt: A ghost cannot pass a line of salt and can be injured by salt as though it were solid.

::Sample Player Character::


Name: Joanne Piedmont
Pronouns: She/They
Body: 2 (I:5, P:4, c:3)
Mind: 3 (I:5, P:3, c:4)
Spirit: 4 (I:5, P:3, c:4)
Tricks:
Sense Lie: Add one hit to rolls to detect lies that have at least one naturally rolled hit.

::Closing::


Okay, you made it. From here it is up to you to make your story and play your game. I hope it is epic! In future issues we will be writing adventures for you to make characters and play. Please feel free to share, copy, or remix this zine.
Feel free to get in touch. Email me at:
glitch.sequence.zine@gmail.com

Thanks for reading!

Typed in Tacoma WA
September 22nd, 2025

Released as CC 4.0 Attribution
Credit: AutMouse or AutMouse Labs